“...the truth is that those who reluctantly cast their vote for Trump were far outnumbered by those who did so with a kind of gleeful rage. They may cite the Supreme Court or low taxes, but it’s Trumpism that they love, a politics unconstrained not only by rules or laws but by basic human civility.

When Trump tosses around childish insults and acts as though any American who doesn’t support him is his enemy, they don’t say, ‘I don’t like that; it’s the other stuff I like.’ Trump’s vulgarity and hatefulness is exactly what they like. It’s a feature, not a bug. Seeing a political leader who enacts their darkest impulses on a daily basis thrills and intoxicates them.”

— Paul Waldman in The Washington Post

Play Time

Analysis of MMORPG play as economic activity

Play Time is an economic analysis of play in massively-multiplayer online roleplaying games (MMORPG) that I wrote back in 2004. It began as an undergraduate ‘honors thesis’, but — like most of my projects — it grew to a monstrous size and carried me away with it.

Contents

Play Time was originally written as one long and rather heterogeneous paper, but I have since revised and reorganized; it now comprises a general introduction and three separate monographs. It should be accessible to anyone who has taken a few undergraduate economics courses: