“How can anyone view the trashing of our founding tradition as evidence of patriotism? Because some have adopted a very different political philosophy than the Founders held. This approach to government promises the recovery of a mythical past. It feeds a sense of White victimhood. It emphasizes emotion over reason. It denigrates experts and expertise. It slanders outsiders and blames them for social and economic ills. It warns of global plots by Jews and shadowy elites. It accepts the lies of a leader as a deeper form of political truth. It revels in anger and dehumanization. It praises law and order while reserving the right to disobey the law and overturn the political order through violence.

...[Trump] and a significant portion of his supporters have embraced American fascism.”

— Michael Gerson in The Washington Post

Magister

Roguelike game — Windows — C++, WinAPI

Magister is a roguelike game I started developing many years ago. I like roguelikes (especially Stone Soup and Moria) because they are fun and direct. They focus always on gameplay, which is what games are about.

This particular roguelike is meant to provide denser tactical play than others, and I hope it will avoid some of the tedious elements common to CRPG. Inventory management, for instance, can produce interesting tactical challenges, but it often devolves into irritating busywork. The level grind appeals even less.

Magister will be free, and at some point the code will be made open source. The project is somewhat more than half complete; a recent build is pictured here:

As often happens in roguelike projects, the work is now in extended hibernation. Check back in a few years?