"His primary rules were: never allow the public to cool off; never admit a fault or wrong; never concede that there may be some good in your enemy; never leave room for alternatives; never accept blame; concentrate on one enemy at a time and blame him for everything that goes wrong; people will believe a big lie sooner than a little one; and if you repeat it frequently enough people will sooner or later believe it."
— A Psychological Analysis of Adolf Hitler, compiled by the OSS, predecessor of the CIA
Roguelike game — Windows — C++, WinAPI
Magister is a roguelike game I started developing many years ago. I like roguelikes (especially Stone Soup and Moria) because they are fun and direct. They focus always on gameplay, which is what games are about.
This particular roguelike is meant to provide denser tactical play than others, and I hope it will avoid some of the tedious elements common to CRPG. Inventory management, for instance, can produce interesting tactical challenges, but it often devolves into irritating busywork. The level grind appeals even less.
Magister will be free, and at some point the code will be made open source. The project is somewhat more than half complete; a recent build is pictured here:
As often happens in roguelike projects, the work is now in extended hibernation. Check back in a few years?