Magister is a roguelike game I started developing many years ago. I like roguelikes (especially Stone Soup and Moria) because they are fun and direct. This particular game is meant to provide denser tactical play than others, and I hope it will avoid some of the tedious elements common to CRPG. Inventory management, for example, can produce interesting tactical challenges, but it often devolves into irritating busywork. The level grind appeals even less.
Magister will be free, and at some point the code will shared or possibly open sourced. All the infrastructure is done, including a fancy labor-saving UI, plus an interesting new approach to monster AI. Just have to find another thousand hours or so to finish it!