Play Time is an economic analysis of play in massively-multiplayer online roleplaying games (MMORPG). It began as an undergraduate ‘honors thesis’, but like most of my projects, it grew to a monstrous size and carried me away with it.
Play Time was originally written as one long and rather heterogeneous paper, but I have since revised and reorganized it. The work now comprises a general introduction and three separate monographs, of which ‘The Problem of Abundance in MMORPG’ is certainly the most important. It should be accessible to anyone who has taken one or two college-level economics courses. PDF and web texts are available:
For a long time I refused to post PDFs because I hate Adobe's bloated reader so much. Then I discovered FoxIt Reader; it's fast, reliable, lightwight, and free: everything a utility should be. I recommend you give it a try.