Magister is a roguelike game I started developing some years ago. I like roguelikes (especially Stone Soup and Moria) because they are fun and direct. They contain no loading screens, no cutscenes, no time-wasting animations; they focus always on gameplay, which is what games are really about.
This particular game is meant to provide denser tactical play than other roguelikes, and I hope it will avoid some of the tedious elements common to CRPG. Inventory management, for instance, can produce interesting tactical challenges, but often it devolves into irritating busywork. The level grind appeals even less. With Magister, I hope to exercise the player's imagination, not their patience.
Magister will be free, and at some point the code will be made open source. Current builds target Windows, but the game is written for portability, so other platforms may be supported. The project is somewhat more than half complete; a recent build is pictured here:
As often happens in roguelike projects, the work is now in extended hibernation. Check back in a few years?